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An Adventure Path is a series of interlinked adventures for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events. While adventure paths certainly exist for many role-playing game systems, the term as discussed here applies to ''Dungeons & Dragons'' and Pathfinder fantasy roleplaying games. ==Origin and Dungeon Magazine== Though the term was originally applied to the series of Dungeons & Dragons Third Edition modules beginning with ''The Sunless Citadel'', it later came to refer to several lengthy series, each consisting of 11-12 installments, published sequentially in ''Dungeon'' magazine. Typically set in the ''Greyhawk'' campaign setting, the ''Dungeon'' adventure paths are: * ''Shackled City'' * ''Age of Worms'' * ''Savage Tide'' ''Shackled City'' is also available as a hardcover book, and both ''Dungeon'' publisher (previously editor-in-chief) Erik Mona and current editor-in-chief James Jacobs have repeatedly expressed a desire to do a similar collection of ''Age of Worms'' and, in the further future, ''Savage Tide'' and its eventual successors. However, this is subject to approval from Wizards of the Coast, which has not been received to date. Both the ''Age of Worms'' and ''Savage Tide'' Adventure Paths were supported with articles in ''Dungeons sister publication ''Dragon'', entitled "Wormfood" and "Savage Tidings" respectively. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Adventure Path」の詳細全文を読む スポンサード リンク
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